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Kusunda
IDFA 2021

Kusunda

Felix Gaedtke, Gayatri Parameswaran
Germany, Nepal, Sweden, Switzerland, Taiwan
2021
25 min
Dutch Premiere
Festival history

Around half of all languages spoken around the world are endangered. But the phenomenon is not irreversible. This VR experience lets you join in attempts to revive Kusunda, which is spoken by the members of the eponymous population group in Nepal. This community counts just 150 or so members, and many of them no longer speak the language. With the disappearance of their traditional nomadic lifestyle, the Kusunda language has gradually fallen into disuse.

This virtual reality experience uses intentionally rough-edged 3D scans and stylized animations to transport you to a small Nepalese village. There you meet co-creators Lil Bahadur, an 86-year-old shaman who spoke Kusunda in his youth but has now forgotten the language, and his 15-year-old granddaughter Hima, who is working to revitalise it. And you can use your own voice to stand in solidarity with them.

This project is a virtual reality experience.

Credits
Director
Co-director
    Gyani Maiya Kusunda,
    Hima Kusunda,
    Lil Bahadur Kusunda
    Gyani Maiya Kusunda,
    Hima Kusunda,
    Lil Bahadur Kusunda
Key collaborator
    Mia von Kolpakow
    Mia von Kolpakow
Production
    NowHere Media,
    INVR.SPACE,
    Fasad,
    Poké Poké Creative
    NowHere Media,
    INVR.SPACE,
    Fasad,
    Poké Poké Creative
Animation
    Moritz Mayerhofer
    Moritz Mayerhofer
Sound Design
    Mads Michelsen,
    David Segal
    Mads Michelsen,
    David Segal
Music
    Hima Kusunda,
    Mads Michelsen
    Hima Kusunda,
    Mads Michelsen
Technical artist
    Azad Balabanian,
    Jessica Zippel,
    Henning Schild,
    Sara Montenegro,
    Evgeny Kalachikhin
    Azad Balabanian,
    Jessica Zippel,
    Henning Schild,
    Sara Montenegro,
    Evgeny Kalachikhin
Developer
    Tobias Wehrum
    Tobias Wehrum

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